Somehow I got the idea into my head that the best way to promote my novel-in-progress, An Ember in the Wind, was to come up with some sort of game. I could blame Max Barry for that, and I have no reason to doubt NationStates was a brilliant marketing idea. But I won't. It's just something I want to do.
My "identity" as a writer can be tenuous as times - which has nothing to do with encouragement or discouragement. Rather, it fluctuates depending on where my interest lies.
I'm more interested in stories. The medium by which I get them out there is a function of what I feel works best... and it's not always in print (or e-ink). I also like to learn new things, and explore new interests. It is precisely the reason I used the word "studio", not "press", when I set up my LLC for the purposes of creating an account with Lightning Source.
When it comes down to it, my hobbies are an extension of my career interests. I'm a mathematician, trained in symbolic computation (basically, computer-based mathematics). It seems like a shame to not explore what I can do with a skill set, programming, I've hardly applied at all to my rather expensive hobbies.
So I'm going to give writing a point-and-click adventure game a try. It seems like a good use for all the forest-related art I've drawn, as well as my favorite dialogue lines from the manuscript that have, or will, get cut in the editing process. If it helps sell some books - even better, but I don't think it's worth counting on that.
I don't have anything substantial yet, other than code which nobody will see. Still, for anyone interested in the project, you can find it on my blog
. If you enjoyed games like Monkey Island
, mine is of similar genre.